Hey Ilmi - getting stuck in, I see - great - but frequently in this project, students' use of too exaggerated textures creates a 'white noise' effect - wherein all the surfaces are as 'noisy' as each other - the textures are all equally as pronounced, which means the objects lose their distinction - for example, in your topmost experiment, where every surface is competing. It's early days, but my experience of this project in terms of texturing is 'tone it down always' - and watch your bump maps too - tone it all down and please refer to real world, real scale, real specularity for guidance. Don't let Maya take the lead.
Hey Ilmi - getting stuck in, I see - great - but frequently in this project, students' use of too exaggerated textures creates a 'white noise' effect - wherein all the surfaces are as 'noisy' as each other - the textures are all equally as pronounced, which means the objects lose their distinction - for example, in your topmost experiment, where every surface is competing. It's early days, but my experience of this project in terms of texturing is 'tone it down always' - and watch your bump maps too - tone it all down and please refer to real world, real scale, real specularity for guidance. Don't let Maya take the lead.
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